Pixel Creatures
A set of twelve 32x32 creature sprites designed for a game I haven't finished yet.
Gallery
Bluff — the first one I drew, and the stiffest. Reed, built to test how far a 32x32 sprite can stretch. Digger, whose whole design is one repeated shape. Pebble, the last of the set and my favourite.
What was hard, what I learned
Keeping to sixteen colors was frustrating at first and then became the useful part, because it forced the creatures to share a look. The ones I drew last are clearly better than the first three, which I'm leaving up on purpose.
- AsepriteLimited 16-color palette
- pixel-artcharacter-design