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Art

Pixel Creatures

A set of twelve 32x32 creature sprites designed for a game I haven't finished yet.

  • Bluff — the first one I drew, and the stiffest.
  • Reed, built to test how far a 32x32 sprite can stretch.
  • Digger, whose whole design is one repeated shape.
  • Pebble, the last of the set and my favourite.

What was hard, what I learned

Keeping to sixteen colors was frustrating at first and then became the useful part, because it forced the creatures to share a look. The ones I drew last are clearly better than the first three, which I'm leaving up on purpose.

Tools
Aseprite
Limited 16-color palette
Tags
pixel-artcharacter-design