How I Made Space Miner
A six-minute walkthrough of building the mining game, from the first broken prototype to the finished version.
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A six-minute walkthrough of building the mining game, from the first broken prototype to the finished version.
A one-screen arcade game where you dig asteroids for ore before your oxygen runs out.
A set of twelve 32x32 creature sprites designed for a game I haven't finished yet.
What went wrong with a line-following robot, and why the failure taught me more than the rebuild.
A short platformer about a paper lantern climbing a tower, with wind that pushes you sideways.
A short piece on sketching ideas on paper before touching a keyboard.
A stop-motion clip of a cardboard bridge being loaded with coins until it collapses.
Pen drawings of imaginary machines, each with a label explaining what it does.